Hello Neighbor
Post about Hello Neighbor!

Missed #ThrowbackThursday again but I'm still gonna upload a concept.

final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool...
By me (edit mesh/texture), enplay(base mesh), renz (Rig)

Hm...

Release v2.4 is now available which fixes many bugs and issues left from v2.3. This update also introduces some visual overhauls, AI setting up cameras, a slider for master volume, and a lot more!

the conehead from hn 3

blender + substance painter + gimp

gameready asset. as soon as he has the rig ready, i will post it to you for free.

Hello neighbor reborn

Asset Release.
Релиз ассетов.

(ENG/RUS)

I missed #ThrowbackThursday because I was still working on the art but here is a (very) small snippet of what you may see in a short upcoming demo that would release prior to the Pre-Alpha.

"Deep below the ground is where the Visitor's Den lies..."

Actually I kind of shouldn't show the non-rig rendering in ue5. it looks really bad on them. because it's in t-pose. I'd rather show it in full
(I'll delete that post because it's a real mess lol)

Hello Neighbor 2 alpha 2 is worse than my mod, I assure you of that

Sooo