
TargetStudio @TargetStudio
I’m a French developer. I’ve worked on games like Pili Pili Rush and Aero Dog. Since 2017, I have been creating assets for the Unity 3D Asset Store.

Loading...I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

Loading...I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

Loading...I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

Loading...This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Loading...Last week I worked on camera view. I improved the system to switch between camera views.

Loading...Last week I worked on crowd for my arcade race template. I'm happy with the result :).

Loading...Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

Loading...Last week I worked on a starting lights system. It can even be used on a christmas tree for the start of a christmas race :) .

Loading...I noticed that it was often possible to destroy props elements in modern car games. I worked on this aspect last week.
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Loading...[Tips] Last week I tried to fade out the sound of each car individually at the end of the race. I didn't want to create one audio bus per car with the AudioMixer. I share with you my solution.

























