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Portuguese translation! | Tradução Portuguesa! (v2.1.0)

Thanks to the valiant efforts of a volunteer localization team, all of the game's text is now available in Brazilian Portuguese. Thanks, guys!

Also, I made enemies more aggressive. Enjoy.

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It's finally here! Enjoy the story of Crucible again from a new perspective - that of the relentless mechanized alien warrior Tuhrahkkkii!

This update comes with a fully-developed 2nd playable character, and LOADS MORE!

Looks like we're entering SPOILER TERRITORY again!

I'm working on a new boss, but unfortunately I can't share any pictures.

This guy is fast, versatile, and tricky. Don't let him get in your head, or you'll go down hard.

Can't wait to share him with you!

With another chapter out of the way, it's time for some UX improvements! Everybody loves those, right?

* Pixel-perfect mode - the game also scales perfectly on 1080p screens as-is

* Player selector & star counter in challenge mode

* Text is more readable

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Hi All!

RTG - The Ray-Traced Game is now in version 0.6.

100% of its sci-fi story is finally written and placed in the game. Big milestone for me!

You're invited to follow RTG!

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RTG - The Ray-Traced Game is in version 0.5.9.

90% of story is already written and placed in the game.

¡Follow RTG!

UNDERTALE: LAST SPEAR. DEVELOPMENT IS BACK!!

Chapter 4T level design is done!

Every good level deserves a good boss arena - and every good arena deserves a good boss!

As you can see, I'm still working on that last part. Stay tuned for more updates...

What was that about the next chapter getting "heated"?

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Volcano mechanics in action! Ignore the obvious placeholder graphics while you try to avoid melting.

Let it not be said that Nightmare is the only one with a cool air mobility tool!

This is the grappling hook - it lets you snag nearby walls or enemies for a lightning-fast approach! It should make a very versatile tool for Tuhrahkkkii's kit.