All Posts in CHILL & PLAY / Indie Games Development

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Happy #ScreenshotSaturday everyone!
I built a sentry turret for my Mars Marine game. It works pretty well I think.

#GameDev #IndieDev #IndieGames #MadeWithUnreal #UE5

The game has surely changed a lot! :D Here's a before-after!
I should post more regularly and I should definitely update the screenshots on the game's page!
Devlog soon at youtube.com/Tudvari, stay tuned! ;)

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Feudums will feature a number of different architectural styles to spice up the gameplay. Also seasons.

I get the hint, pictures are pretty but boring. Okay. Let me put it another way.

#indiewednesday #bitesize

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Battles and companies are available in the warfare demo of Feudums.

Demo is available for free, but free game slots are a bit scarce on the two running game sessions.

•••

This is a great Saturday.

#screenshotsaturday #4x #mmo #grandstrategy

I drew monster version of Kikkerstein for JOLTober and it's named Kikkermon.

I decided to create real boss of this by drawing more sprites and coding it.

Feudums will have many distinct styles of architecture that will liven up game play. Some examples of actual in-game assets.

You can try and see it yourself in the free demo!

#turnbased #4x #mmo #screenshotsaturday

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#LeafPhysics #Unity #Custom #Physics

According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.

Github links in my blog unity: t.me/unity3den/125

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