News in Demiurge's Spear

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Devlog 19: New Hud additions, a compass(That I just took from an older mecha project I made a while back), and the weird stripe things planes have, idk what they are, I ain't a pilot.

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Demiurge's Spear BETA 1.0.0 has been released.

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Devlog 18: Added a walking state, alongside terrible animations I know, some placeholder thruster effects I got off Fab, and some new additions to the UI.

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Devlog 17: Added an aim offset and a toggleable Third Person Mode + Some changes to the mech's model and some new additions to the HUD.

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Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD

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Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.

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Devlog 14: New enemy type, The Imitation, a stationary enemy with a large health pool that spawns the Bombards, also a shader. Some performance enhancements too.

Chicken strips

Devlog 13: Got the Gamejolt API working.

Devlog 12: Released the prototype map. Still working on adding the Gamejolt API to it but getting it to work is confusing.