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Post Python stuff I guess (ren'py counts too)

On tap for #WIPWednesday we have a new image from the full game. Notice anything different/new about the game besides the background(answer and update in article)?
Please play the available demo either here or on ItchIO if you haven't already!
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On tap for #ScreenshotSaturday, we have the CG gallery! Aiming for at least 20-40 images for the full game, but 8 are available in the #demo, so go play!
PS: Players who get all four demo achievements should then see a bonus CG on the main menu screen...
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There is a unique frustration about fixing a single buggy menu button taking ALL DOGGONE DAY...
...but AT LAST, the logic building for the entire game is done!
All that's left is to make the rest of the game's assets and paste 'em in! (update in article)
1Устали от нарезки SpriteSheet и ручной работы с gif в pygame-ce? Чтож! Я разработал .py файл "Pyimation" синтаксис в описании на странице библиотеки





Всем хай,я приготовил эту страницу для моего нового проекта "Return the Book: Ink" всего будет 4 главы.....вот арты ↑
Пара ОСТов уже на странице ↓
(Игровой движок указан в описании)
#Devruary One thing I learned the hard way through devving is to never underestimate how sensitive code can be. I can't tell you how many times my games kept crashing cos of ONE space where an underscore should have been in a random file.
1#Devruary The advice I would give a new dev is pretty simple: the more you like the act of testing things, the better off your mental health will be on a project - you'll have to do a TON of it.
1#Devruary For me, the game will be ready to package and distribute when I can run it in a browser and spot zero issues. I find so much as one error, I delete the package, fix the error, and build it again.
1#Devruary If I had to name a feature that took longer for me to get working than I expected, it would be the achievement and gallery systems. Had to format them multiple ways, so I'm SO glad that they finally work!
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