Goblin Game Dev Posts in Thrall of Time Games Community
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So I've set the Underground (different to caves) to be generated by code now instead of being built in the room editor.
I really don't want to have to make a second array twice the size to add objects to the room, I have some ideas though.
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Split the clothes into separate sprites from the head, still have to do it for sitting and other actions. But the concept works.
One thing about this though, is since I'm running an extra shader for every Goblin now that means more GPU being used.
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