All Posts in Unreal Engine

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In platforming games smaller breaks in the floor shouldn't prevent the player from walking. It's up to each game to decide how tolerant, but it will also need Camera easing (not shown) to prevent the jumpy camera. #MegaMan #UnrealEngine

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Pink Parallax Fur

Thank you, Thank you for your support until this point I've noticed that I'm on over 500+ Followers & over 1000+ Likes! only from posting video & images of my Game, I hope you like what I do please share, like, follow for more amazing content. Love you

I've just added downloadable binaries for Unreal Engine 5.4 on GameJolt and GitHub!

Direct Download (GitHub): https://github.com/freezernick/ue-gjapi-core/releases/download/v…

Should i start releasing teaser images of the withered animatronics or should i wait to reveal them in the trailer once i have enough footage done and ready?

  21 votes Voting finished
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(#ChracterSwitch) Showcasing the capabilities of switching your characters at runtime without losing any progress, character keep maintaining their traits and everything else but be careful white they are disconnected that still ticking.

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(#CC > #GamePlay) From CC Tool to Gameplay I officially done it, now my characters created with my CC tool can be fully transferred used & remodified if need inside the game, I was working on this for the past to days, that's why I didn't post anything.

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Building Machines is Fun, Here is one little simple to build machine that we think of for Creating Perfect Car Suspension amazing for Racing your Buddies who lay tracks or Perhaps Props on the Track. You can run at top of them without breaking a Sweat

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Huh... Squirrel (´ ⌣ ` ʃƪ)

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Progress! Spawning enemies, explosions, weapon switching, and more! #MegaMan #UnrealEngine