All Posts in Unreal Engine

Share your creations!

HELLO I have a made a console graphics engine! If you guys would like to see you can check out the github

https://github.com/VolcanicGameStudios/CGE

Or you could watch the video on my showcase of it for CoolestProjects

https://online.coolestprojects.org/projects/13375

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Here is the prototype for the Jokers Games Launcher.

This is just a prototype and stuff will be changed over time. Keep in mind that this might not be worked on in the future.

NOTE: THIS LAUNCHER IS POWERED BY UNREAL ENGINE 4

EPILEPSY WARNING

The fire container switches has always been a challenge regarding how they should be represented visually, many aspects to consider: for example, they can be lit, but not absorbed from.

Right now were trying to have them be some kind of fire stakes!

other screenshot

Game Page (finally) (read article psl !)

https://gamejolt.com/games/AFNAF3R/902970

OPEN WORLD GAMES WITH 100% ENTERABLES SOLVED!

Here's a preview of some of the tools and system's im working on in Unity to help populate our upcoming open world games and game assets.

#Unity3D #Raytracing #PathTracing #HDRP #BuildingGen #HouseGen

Here is my first devlog. Hope you'll enjoy it !! https://youtu.be/U_fn-NO6Ia8

#devlog 1
Steam : https://store.steampowered.com/app/2936470/A_Fistful_Of_Yankees/Discord : https://discord.gg/3aZe6pEtbY
https://www.youtube.com/watch?v=U_fn-NO6Ia8
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The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!

#UnrealEngine #gamedev #megaman

So I just recently hopped into Flee The Facility VR to test and get results for the new Recommended and Minimum Specs Required, and ran into a ton of bugs, one of which makes level 3 downright impossible to beat, currently working on a fix for these bugs.

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In Lobo, enemies share core behaviors, but each class has its own unique traits and tactics. πŸΊβš”οΈ

This video showcases some of the fundamental shared behaviors.