All Posts in Unreal Engine

Share your creations!

Thanks for an amazing STEAM NEXT FEST and for 316 WISHLISTS! Means alot for a small indie developer!

Over 100 people played the demo :D Full game will release September 2025!

Did you know we have a DISCORD?
https://discord.com/invite/Q6dMnGmPer

Stay tuned!

Maestro Music Man Was Almost Gave Me A Heart Attack!

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Devlog: 11

Working on adding the Gamejolt API, most menus should be functioning, also working on a prototype for a level. Also fixed the flying kamikaze type enemies, no more crashes from them(HOPEFULLY), released the second Alpha.

The development of The Lost has officially begun!

We're now looking to expand our team with talented individuals, including a UE5 programmer, an animator, and a lighting maker for UE5.

Feel free to DM me in Discord or Gamejolt (My discord: kit_wasko)

Devlog 10:

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Smart loading, zero immersion break.
In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.

Main Menu for Catman for Unreal Engine 5.6

💬 “What... was that there yesterday ?”

💬 “No idea... but it looks huge.”

💬 "Shall we go ? We can't just stand here."

A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.

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Not every door in Lobo: The Howl Within is meant to be opened…
Some require keys, quests, or ancient light-fueled lore.
Others? They’re not keeping you out—they’re keeping something in.

Here’s a look at the new door interaction system.

Working on the 3D Menu of my Catman Horror Game in Unreal Engine 5.