All Posts in Unreal Engine

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Thanks for an amazing STEAM NEXT FEST and for 316 WISHLISTS! Means alot for a small indie developer!
Over 100 people played the demo :D Full game will release September 2025!
Did you know we have a DISCORD?
https://discord.com/invite/Q6dMnGmPer
Stay tuned!

Maestro Music Man Was Almost Gave Me A Heart Attack!


Devlog: 11
Working on adding the Gamejolt API, most menus should be functioning, also working on a prototype for a level. Also fixed the flying kamikaze type enemies, no more crashes from them(HOPEFULLY), released the second Alpha.



Smart loading, zero immersion break.
In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.

Main Menu for Catman for Unreal Engine 5.6


💬 “What... was that there yesterday ?”
💬 “No idea... but it looks huge.”
💬 "Shall we go ? We can't just stand here."
A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.










Not every door in Lobo: The Howl Within is meant to be opened…
Some require keys, quests, or ancient light-fueled lore.
Others? They’re not keeping you out—they’re keeping something in.
Here’s a look at the new door interaction system.

Working on the 3D Menu of my Catman Horror Game in Unreal Engine 5.