Work in Progress in Unreal Engine

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NEW UPDATE

* Now i create new VFX with niagara
* A New mesh for the static enemy, hit VFX and better UI
* Also a flashlight that activates when you aim

Hey everyone! Welcome back to another devlog for Lobo. I’ve been working on some exciting new features, including combat upgrades, UI improvements, and inventory updates. Let’s dive right in!

https://youtu.be/UfuUxBga5Rc

https://youtu.be/UfuUxBga5Rc
https://youtu.be/UfuUxBga5Rc
https://youtu.be/UfuUxBga5Rc

house10wip

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Looks kinda goofy

Post Processing - Prototype | Five Nights at Freddy's : Witness

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Hello, it's been a while since any sort of public gameplay has come out of this fan game, so we decided to make our first devlog.

We'll admit that there's been plenty of decisions and issues that kept us running in circles, so we started from the botttom.

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Work in progress: Inventory and equipment system updated with new slots for my game, Lobo! 🛡️🎒 #GameDev #IndieGame #uidesign

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grass update

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You can now crouch and zoom in my first-person puzzle game! 🦵👀

This won't view correctly here as an embedded video, so check this out on YouTube!

GameBoy Filter - Unreal Engine 5

https://youtu.be/1Qd9mhLW1uo

https://youtu.be/1Qd9mhLW1uo
https://youtu.be/1Qd9mhLW1uo
https://youtu.be/1Qd9mhLW1uo