Work in Progress in Unreal Engine

Share your creations!

Devlog 24: Working on a bunker that'll act as a hub world, with a hanger for the Angelos, a dorm, maybe even a npc or two.

I created this, don't hesitate to give your opinion on the lighting

Devlog | Five Nights at Freddy's : Witness

Improved Graphics | Five Nights at Freddy's : Witness

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

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I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

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Five Nights at Freddy's : Witness | Thank You!

We are still alive... and with a question for you!

If you saw this mark, say, on a cave wall, where would you go: left or right?

In our indie game Project Utgardr, you will spot marks painted on some walls to help guide you home...

#gamedev

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🎮 Sneak, strike, survive.
Just added synced animations for stealth kills, finishers, and perfect counters in Lobo: The Howl Within ⚔️

Each move adapts to your timing and positioning—making every encounter feel brutal and satisfying.

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Devlog 23: Busy with a new map, added some floaty things to the character's back, added a cockpit like what you'd see on a fighter plane. Now just for the pilot, probably gonna be slow on the development(Ain't I always?) Just got Zone of the Enders HD.