Work in Progress in Unreal Engine


Loading...Patch Notes v. 0.0.073k – Bestiary and Aim Fixes
1) Bestiary Building
Added a new Bestiary building
Displays enemies, their descriptions, and the items they drop.
And much more
Free demo on STEAM: https://store.steampowered.com/app/3756740/Balladrion/
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Loading...https://youtube.com/shorts/f_FghW-hm_o
Cover System: It will be used during combat, as shown in this video, but also during infiltration phases.



HELP FOUND!
We have found help from 2 very talented and experienced individuals! @klazzidev
and randomuser! They have filled the positions needed, so we are no longer looking for people to join the team.
#PrototypeRevived #HelloNeighbor #Fangame #Horror

#PrototypeRevived is currently looking for people who can code or optimize the project. The game is made in UE4.27.2. If you're interested msg me on discord @SmallPotato95
with information on what you can do and projects you've previously worked on.
#HNPR
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Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!
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Loading...Tutorials in Lobo are optional, easy to skip, and only cover key mechanics that aren’t obvious. They’re brief and direct, and yes! They break immersion, but that’s intentional: quick info bites help you immediately apply what you learn.

The AI is getting smarter! He can now place traps adequately based off your previous movements and actions! What traps do YOU think the #Neighbor should have?
https://discord.com/invite/mgHkB53Et7
#HelloNeighbor #PrototypeRevived #HelloNeighbour #Strategy #Horror
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These Images were found through a small ARG! 
#indiegame #indiedev #horror #mascothorror #scifi #sciencefiction #firstperson #narrative




















