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Loading...For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions

Loading...Happy New Year
to everyone, and we wish you a better one
!
And don't forget to enjoy GameJolt Rewind 2025
(#GJRW25).
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Loading...For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading

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Loading...For day 1091 of coding, I was cleaning and rearranging the exit spawn code to lighten the work load

Loading...For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it

Loading...For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point

Loading...For 1088 of coding, I have fixed the transparency detection for the Christmas Tree

So, i wanna show you how my programm on making levels works.
Yeah, my engine is named as "Chronosyn".
I don't really remember why i named it like this, but guess it just sound somekind of cool i dunno
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