General in Game Dev

Post GameDev things!
I know the enemy spawning system uses spawners (obviously) and I believe the PlayerController and enemies do to for spawning bullets, I believe that's it. It should be a relatively simple refactor but of course that doesn't mean it WILL be.
I'm gonna replace the PrefabSpawner script which spawns an instance of whichever prefab is assigned to it in the inspector when a method is called with a simpler Spawner class which will simply spawn whatever prefab is passed in the method call.

Loading...why make own engine

Loading...Hey everyone! For this level, we want to design the environment to resemble a cold climate. We've decided to make the entrance to the underground house look like a snow globe.
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🎉 Chasmal Fear DONE!
Celebrating the end of development of another awesome two years project as we enter the polishing phase!
🍷 Here’s to many more amazing games to come!

A peek at some new characters inspired by a very iconic toy!😄✨
If anyone would like to help with these things in my game, please let me know: (read the article)

Loading...For day 777 of coding, I have gotten a specific room to spawn after so many rooms. I will put in a way to continue forward later
Quick announcement:
For the next few weeks I'll be mainly focusing on FAUXTALE's Hard Mode, so don't expect to hear much from me (unless you're in the Discord server!).
You'll just have to trust that progress is being made.








