General in Game Dev

Post GameDev things!

On Gamedev, I suffer, from data crashes, and it then doesn't save! It's so annoying!

#Devruary The worst "bug" I've had while developing a game was definitely when I experienced this thing I like to call "Phantom Broadcasting" where something is occurring and yet nothing is causing it, though I later found out I forgot to delete something

#Devruary Day 17

The worst bug I ever faced was in the original build of Cobalt Moon. For some reason, the way Unity handled mouse input made it so the sensitivity was random and variable. Never did find a fix for it.

#Devruary Day 17: Nothing really comes to mind.

#Devruary: Involved hard-to-reproduce, or seemingly trivial issues that cause massive, expensive, or perplexing failures

#Not_so_Minutely_Timeline: 18/2/2026.

#Not_so_Dately_Journal: 6:27 AM.

TWO NEW TRACKS ARE OUT ON SOUNDCLOUD!

follow the soundcloud: https://soundcloud.com/underuins

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No mocap, no actors. Just a solo-dev workflow using facial animations and lipsync to bring dialogue and characters to life in Lobo. AI voices for now, real actors later.

Sorry for the neglect here! I've been working hard on False Fruit v2.0.
If you want some screenshots and info about what we're up to, here are the last two devlogs I posted about it on Itch.

https://thejabberwockysmaw.itch.io/false-fruit/devlog/1125789/fa…

https://thejabberwockysmaw.itch.io/false-fruit/devlog/1384597/fa…

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For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

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For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions