Post GameDev things!
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Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

🚨 NEW UPDATE, VERSION 1.7.0 🚨

● Featuring @Azzy_Mezzy as a character!!

● 1 New Background.

● You can now Hug the Characters!!

● New outfit/skin for Ostawolt

● New Player Screen.

● New Trophies.

And More.

Devlog - November

Hello everyone! We are currently working on visual for our game. Our team has made new concepts and is improving existing art. Our fresh devlog is dedicated to this topic.

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Engaging interactions with mini-puzzle gates in 'Lobo.' Get ready for some challenges!

made an infinite corridor today for a bit of scene design practice, would you find out what lurks at the end?

BURST & BREAKER a glimpse into the 2 universal defensive mechanics of 1880, burst & the breaker

(Check out in comments bout more info of new mechanics)

Credits: text by sandia and all animations by other game devs

~

#jojo #jjba #wangchan #mugen

That looks a little better Doesn't look the prettiest, but it is foundationally functional.

  28 votes Voting finished

Working with Derpmii on the main menu for Evergreen this week. Determined to make it very unique and stylish! Mockups so far don't look like anything I've seen in a fangame before. Great reception in a private feedback group so far. Will maybe share soon.

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This door wasn't here before...

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Haha! Got it?
Placing a building in the path of a Goblin now clears the path and frees them up to find a new one. As is it completely clears the current State, but I think I might make it so they just calculate a new one. But at least they aren't POPing

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Welcome to the Game Development Community on Game Jolt! 🎮

Share your in progress games, videos or articles you find about game development, screenshots of your development progress and more!


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