All Posts in GameMaker



Added display numbers to show damage dealt/taken in Chaosector, these values also change appearance depending on how large the values are!








For day 461 of coding, I have implemented the card flipping for the player's hit event


Slight update on the intro - added lighting and a better cutscene activation/teleportation system. All I need to do now is add some dialogue and it's finished!
Hmm, that's better! Camera can now be given a path to follow.







Working on a new camera system, still need to work out paths for it though.
















Combo Mad "Stormseeker"
A tribute to early Devil May Cry 3 Combo MADs when combo exhibitions were paired with Metal.
A gameplay trailer-esque type of video showcasing the main gameplay loop which is the combat and some of the other smaller elements.


I'm working on cutscenes for Lutaland's intro, and I came up with some decent teleport functionality for the first segment of it, as shown in this footage! You might also notice the throne, which was voted in by the community!


































For day 460 of coding, I have gotten the starting cards (not including the dealer's hidden) to flip over

It’s time to kick off the Live Wallpaper Jam 🎉 but first... we need the theme!
So the theme is... 'UNLEASH'
You’ve got until May 2nd 👏 Good luck!!