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Bomberman NES - Retro Game Origins https://youtu.be/A9yVGZoiAHA

https://youtu.be/A9yVGZoiAHA
https://youtu.be/A9yVGZoiAHA
https://youtu.be/A9yVGZoiAHA
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Starting to build one of my game's menus

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At the moment there are 88 people who will get the skin for when Weefager comes out... I need at least 300 for a publisher to be interested in Weefager and get it released on consoles!

Join by putting your email in the link!!

https://www.backerkit.com/call_to_action/4637ab9b-c425-4655-9160…

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#WIPWednesday Level 7

I've been working on combat again also, hopefully that won't take to long.

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forgot to show this thing here so here you go, did a lot of progress since the time i recorded it but it's still pretty good 🥔

also read article if you wanna know more about this game 🥔🥔🥔

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For day 583 of coding, I tried remodeling the object's collision code closer to how it was done with the player. While the objects doesn't stick to the walls, they now do janky movements to correct itself on some collisions

Found a bug with my Goblins.

I fell asleep with the game running and found that while the framerate is fine, something in their day code is causing tiny pauses to the whole game. It's definitely them too since it only happens when they're awake.

Thank you so much for your support!!

Without you, I wouldn't have the motivation to keep making games! You guys are the best!

@KniteBlargh @sosasees @Cdragon12 @Art_Ink_Studios @Marioplier @Kung_Lao @stevenpavelish @AnoncMaster123 @HLG1439 @B1ai3e1

( READ ME!!! )

Claudia Plus is doing great over at itch.io, where are you all, my fellow GameJolters?
Leave some celebration ideas in the comments haha!
https://flagimtoshi.itch.io/claudia-plus proudly made with GM:S

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For day 582 of coding; to try and pinpoint where the collision problem lies, I have disable the corner checks. The problem that I have been trying to correct has remained the same if not worsened. I think I'm getting closer to the cause