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For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result


In this surreal world, death is only the start of the journey
Play our Demo now

Hey guys, kinda late to this but I would be thankful if you check out my submission for the GMTK Jam 2024!


In the dark rooms of an haunting mansion, a terrifying story unfolds
Will you survive?


For day 588 of coding, I got the objects to be more reactive when colliding with each other. There are instances where the code doesn't work completely; like when there is a large group of them, and/or when they are in tight spaces


Castle Of Thieves (Coming Soon)
In the world where castles and mighty heroes have spawned, here comes you! The chosen one, who will conquer them all.
Please Follow my page to get updated on the development of COT.
https://www.facebook.com/SleepyApe
Soon on Mobile.





