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For day 599 of coding, I have set the object sprite to alternate between shrunken and normal sizes to show elasticity. It will need to be adjusted as it looks a bit weird
one of my new game boss fights
The Martians 2 : Battle on the Red Planet
https://gamejolt.com/games/the_martians2_battle_on_the_red_plane…

@MONODO is announcing a Kickstarter page for Weefager. The game of the hour.
Show him some supports, SOLDIER!!!
MOVE OUT o7
https://gamejolt.com/p/atmonodo-dancing-flamber-attention-everyo…






























Say hello to our second mob, the Bird! 🐦
Belongs to the Nature Alchemists clan and it’s here to stalk you endlessly, pushing your patience to the limit 👾


Weefager's Kickstarter campaign will start on October 8th and the registration page is now available!!
https://www.kickstarter.com/projects/weefager/weefager-build-you…
Sign up and click "Notify me when it launches" to be the first to know!!






























For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision

new update of our game V0.3.2
-Added a new ending
-some bugs fixed


Ok so it seems there's no actual way to send things between rooms.
All you can do is make them persistent and set their coordinates correctly.















