All Posts in GameMaker



For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors











I created AI players for PvP mode.
It will choose a random nearby target and try random methods to reach it.


For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5
Working on the new speed animation whenever Draco gets the Superstar Donut. Still having a hard time deciding between the two.
#draco #dragon #sprite #animation #indie #digitalart #cartoon

FAUXTALE'S PROLOGUE IS OUT!
If all is well, you can now play the first Act of my Undertale fangame, FAUXTALE!
You can access it from its game page, linked here:
https://gamejolt.com/games/fauxtale/894735
Have fun, and let me know what you think once you finish playing!




After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.
Very inspired by Momodora RotM and Hollow Knight