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For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned

fun fact !

art in an a game doesn't necessarily have to be beautiful, all it has to be is both feel right and look special

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For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some

A new experimental browser build has been added to Archa's GameJolt page! This version was built with the latest GameMaker Beta and may contain bugs not present in the downloadable builds.

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I added a very small frame-pause when player does critical hits and when an enemy dies.

Also added a hit vfx on player (I just noticed the player never had one)

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

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For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes

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there's most likely gonna be a travel method via boats, wanted to do it in 3d because that's fun

The Grunge Studios invites you to an exclusive Character Design

Masterclass on November 20, 2024, from 8 PM to 11 PM ! Dive deep into the creative process and how to craft a pixel art character.

ONLY 45 PLACES AVAILABLE

HERE : https://www.eventbrite.com/e/thegrungestudios-masterclass-creati…

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For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment