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For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
Thank you so much for your support!!! Without you this would not be possible! @SCsupercraft @sosasees @AngryBirdsToonsTrilogy @Fall3n_S0m30n3_7691 @Art_Ink_Studios @AlexGamerPlays @Cdragon12 @Black-Bricks-Studio @InsomniEye @pikawilliam11
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For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some
A new experimental browser build has been added to Archa's GameJolt page! This version was built with the latest GameMaker Beta and may contain bugs not present in the downloadable builds.
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I added a very small frame-pause when player does critical hits and when an enemy dies.
Also added a hit vfx on player (I just noticed the player never had one)
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Wishlist Mainasutto now on Steam!
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For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes
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there's most likely gonna be a travel method via boats, wanted to do it in 3d because that's fun
The Grunge Studios invites you to an exclusive Character Design
Masterclass on November 20, 2024, from 8 PM to 11 PM ! Dive deep into the creative process and how to craft a pixel art character.
ONLY 45 PLACES AVAILABLE
HERE : https://www.eventbrite.com/e/thegrungestudios-masterclass-creati…
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For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment