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Loading...For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge
After a long time in production, Ayasa has its own trailer published by IGN Entertainment - thank you so much for your support!
Enjoy the trailer and prepare for the demo in a few weeks: https://www.youtube.com/watch?v=H-QIuG32gio
https://www.youtube.com/watch?v=H-QIuG32gio
https://www.youtube.com/watch?v=H-QIuG32gio
https://www.youtube.com/watch?v=H-QIuG32gio

Loading...The game I'm speaking of throughout this video is Cat Powered UFO!
Check it out here! - https://thesneak.itch.io/cat-powered-ufo
Join the Discord! - https://discord.gg/6UN7ZYDzeK

Loading...Enemy using an aggro system in my next game.

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Calling all creatives!
FAUXTALE needs team members! If you want to join the team, you can apply in the comments of this post or DM @L8ta on Discord!
We primarily need digital/sprite artists and musicians, but any other talent is welcome!

Loading...Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise.
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Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170
Or Join the Discord Community to get weekly updates!
https://www.mainasutto.com/discord

Loading...For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well

Snippets b080-NemyPlce1 for Archa's Early Access is out now!
See the changelog here: https://wasdnm.itch.io/archa/devlog/839433/snippet-b080-nemyplce…
Get the game for free here: https://gamejolt.com/games/archa/914360 (GameJolt)














