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For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge
After a long time in production, Ayasa has its own trailer published by IGN Entertainment - thank you so much for your support!
Enjoy the trailer and prepare for the demo in a few weeks: https://www.youtube.com/watch?v=H-QIuG32gio

https://www.youtube.com/watch?v=H-QIuG32gio
https://www.youtube.com/watch?v=H-QIuG32gio
https://www.youtube.com/watch?v=H-QIuG32gio


The game I'm speaking of throughout this video is Cat Powered UFO!
Check it out here! - https://thesneak.itch.io/cat-powered-ufo
Join the Discord! - https://discord.gg/6UN7ZYDzeK


Enemy using an aggro system in my next game.
























Calling all creatives!
FAUXTALE needs team members! If you want to join the team, you can apply in the comments of this post or DM @L8ta on Discord!
We primarily need digital/sprite artists and musicians, but any other talent is welcome!


Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise.
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Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170
Or Join the Discord Community to get weekly updates!
https://www.mainasutto.com/discord


For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well