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For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead

do it

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I've composed this new song!! What do you think??

Update 0.2.0

Concept character design of Ani'Voa after years since the demo released in 2017. Redesign them at each in studies.

#conceptart #gamedev #oc #originalcharacter #original

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For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position

cell size is currently 16 x 16 pixels

New designs after several restarts and loss of files but new pixel arts and all thanks to GAMEMAKER Studio 2 and Aseprite, the tools par excellence for this currently

Hello. It is officially time to reclaim myself and fully commit to a game. I am in the process of hiring people for a game called Liminality VR, and I'm making this post in hopes someone would like to join. There is a possible payment in the future.

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This is the intro splash screen I will use for my game(s).

Along with this, I posted some more art for my game in a new blog post. Here's the post: https://jakerileygamedevblog.com/2024/12/28/indie-game-art-showc…

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#pixelart #ドット絵 #retrogaming #gamemaker #gamedev #arcade #ps5 #nintendoswitch #1 #16bit #art