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For day 810 of coding, I had a target point drawn as a circle to help see where I need to adjust

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This is what Weefager would have looked like if it had come out last century!!

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Ride the train.

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For day 809 of coding, I was working on cutting down on any unnecessary code when I noticed that I will need to adjust the range of object interactions

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For 808 of coding, I managed to shorten part of the resource distribution code for better read times

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I readded the knockback stuff and breath jellies, as well as remake the explosion effect to have poof clouds now. I was pretty exhausted working on this game today.

https://youtu.be/psrLoJ6JUmQ

#screenshotsaturday #indiegame #indiedev #indiegamedev #GameMaker

https://youtu.be/psrLoJ6JUmQ
https://youtu.be/psrLoJ6JUmQ
https://youtu.be/psrLoJ6JUmQ

https://youtu.be/K1y4DRIrnfA?si=t7panCvC6l9sO7-_

This video is over two years old and was the first time I showed Weefager.

It's incredible how much it has improved over time and how much further it still has to go...

https://youtu.be/K1y4DRIrnfA?si=t7panCvC6l9sO7-_
https://youtu.be/K1y4DRIrnfA?si=t7panCvC6l9sO7-_
https://youtu.be/K1y4DRIrnfA?si=t7panCvC6l9sO7-_

FAUXTALE - Spring Devlog

(Art by myself and @FedeP )

One of the new DLC bosses for Skelethrone: The Chronicles of Ericona, which will be released in April!

DLC on Steam: https://store.steampowered.com/app/3499570/Skelethrone_The_Chron…