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so i changed some things...

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For day 543 of coding; not much today, just made it to where the direction the objects faces is randomized

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For day 542 of coding, I have placed a countermeasure for when the ricocheting object is trying to go into the walls

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The moment has come to unveil the first Dishop video game trailer, a neo-noir-style survival horror shooter! follow for more updates!

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For day 541 of coding, I have made a object that changes directions every second

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i hate 3D cameras

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For day 540 of coding, I made some changes to some of the path making. On the next path; the code determines if the next path comes from the start room, or the room previously connected

Every complete(s), aware the system's update, mangled takes.

New minigame entertainment simulation coming.

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For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale

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For day 537 of coding; I tried to look further into how the depth buffer works, but I am still having difficultly utilizing it properly. Hopefully, I'll get it figured out soon