General in GameMaker

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For day 580 of coding; in trying to working on the object's collisions, I have given them an outline that visualizes their hitbox. I have also slowed down the game to better see the collisions that take place

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What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)

Chat about GFS, Sonic Time Twisted and Game Dev GameMaker, Unity, Godot, ClickTeam, Unreal Devs welcome! https://discord.gg/9GTNhPMA8A

Many strange and whimsical characters are waiting to be discovered by Zuzu

#Adventure #Puzzle #IndieGame #GameDev #ScreenshotSaturday

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For day 579, I have reduced the object spawn to 1 per room for testing. I have been altering and testing object wall collisions to no noticeable success so far

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Remember that, for a limited time, if you put your email in the link you can get a free exclusive Skin for Weefager!!

https://www.backerkit.com/call_to_action/4637ab9b-c425-4655-9160…

Please!! You would help me a lot by doing it and it wouldn't even take 1 minute!

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For day 577 of coding, I am reworking how the objects ricochet off walls. Some do bounce of as intended, but others end up stuck on the wall edges

October 2024.

Happy 10 years of #fnaf by Blue Cupcake Games!

What 1.1.0 will contain

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For day 576 of coding, I have applied the wall recoil changes to work with all sides of the wall