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For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5


For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze
Status update:
The Prologue just had a major update and is entering the final stage of playtesting. So far I haven’t hit any major roadblocks, but anything could happen.
In other news, I started playing Earthbound today, and it is AMAZING.


For day 676 of coding, I made a separate state for the player to stay still during certain room transitions
Nobody saw, but I actually posted the Prologue’s release date a day early on my Bluesky:
https://bsky.app/profile/l8ta.bsky.social/post/3lahmwtcups2k
Just thought I’d let you all know.
Quick fact for platform games have some things and game example for make and study example