General in GameMaker

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In the FAUXTALE winter devlog, I mentioned a planned release of an update to FAUXTALE on January 1st. However, for numerous reasons, I have decided to wait on releasing it until an undecided date.
I hope you can understand my decision.
i technicaly have enough knowledge to make things like calculators or simple AI machines in minecraft, so am like "damn, turns out am smart" but then i proceed to get a 3/20 in a math test
life be doing a great job at keeping my ego in check 🥔


Goodbye, 2024!


























For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead


It's been quite a while...


For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position
cell size is currently 16 x 16 pixels
Hello. It is officially time to reclaim myself and fully commit to a game. I am in the process of hiring people for a game called Liminality VR, and I'm making this post in hopes someone would like to join. There is a possible payment in the future.


⏳ Time is running out! ⏳
Almost sold out thanks to you! 🔥 Don’t miss out! 🎮
#pixelart #ドット絵 #retrogaming #gamemaker #gamedev #arcade #ps5 #nintendoswitch #1 #16bit #art


part of the final attack 🥔
(unfinished)

