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For day 744 of coding, I got the camera to start on the player after transitioning to a different part of the maze

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For day 743 of coding, I've made progress by getting the exits not so clustered. I just need to refine where the exits go and how many

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For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places

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For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed

There is also the issue of pathways clumping together

I’ve been making a huge house for a long time for one quest for a game, which I’m currently developing, now I’m finishing it and working on the graphics, I’ll show the rooms soon

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For day 740 of coding, I have it to where the other pathways will be available. Unfortunately; the pathways seem to cluster together, and they take me back to the entrance

The new patch for FAUXTALE (or, as I call it, the Graphics Update), has finished development!

Now all that's left is to begin the lengthy export process...

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GML - light with surface

Player sprites test

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Rpg Village example

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