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For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

#Devruary As an [AS]-autistic game dev, my fixation on the content itself never wanes, so burnout comes from repeated failures. I usually cope by making an offshoot of it (art, video, or blog post) to remind me that I can see something through.

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For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

#Devruary The "game devs" that currently inspire me the most comprise the ANKAMA company. They started out as a gamedev team who put so much love into their MMORPG games and crowdfunded animations that they have grown into a huge success!!

ramadan Mubarak to all me fellow Muslim brethren 🥔

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Creating State and Action for Casting

#gamedev #indiegame

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Creating Light skill

#gamedev #indiegame

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For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

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For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

#Devruary Worst bug I have to deal with is an annoyingly common one: misplaced visual elements. It can persist even if the code for it produces no errors. I then have to figure out what to add to fix it without throwing off the existing non-error code.