General in GameMaker


Loading...For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback
#Devruary As an [AS]-autistic game dev, my fixation on the content itself never wanes, so burnout comes from repeated failures. I usually cope by making an offshoot of it (art, video, or blog post) to remind me that I can see something through.

Loading...For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately
#Devruary The "game devs" that currently inspire me the most comprise the ANKAMA company. They started out as a gamedev team who put so much love into their MMORPG games and crowdfunded animations that they have grown into a huge success!!

Loading...Creating State and Action for Casting

Loading...Creating Light skill

Loading...For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

Loading...For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions
#Devruary Worst bug I have to deal with is an annoyingly common one: misplaced visual elements. It can persist even if the code for it produces no errors. I then have to figure out what to add to fix it without throwing off the existing non-error code.








