All Posts in GameMaker Studio 2



For day 153 of coding, I altered the code used for sprite animation to have the animation slow down some


For day 152 of coding, I used what I've learned the moonwalking code in order to allow for strafing


For day 151 of coding, I made it to where the player can moonwalk as long as a button is held
Hee hee


For day 150 of coding, I allowed the player to jump over the rotating blades
The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit


For day 149 of coding, I made bomb arrows
They count as a separate equitable item, but will use a piece of ammo from both bombs and arrows


For day 148 of coding, I've made it to where different things affect how the player jumps


For day 147 of coding, I refined the player respawn code to work in tight rooms
I've also made it to where the player won't be registered as falling when using the hook


For day 146 of coding, I have adjusted how the player respawns after "falling"
The player will appear once the camera reaches the respawn point instead of instantly


For day 145 of coding; I made it to where the player can jump in the water, but not walk in
Doing so will hurt the player though


For day 144 of coding, I made a tile collision layer that will make the player jump when walked on