All Posts in GameMaker Studio 2

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For day 234 of coding, I have added an explosion to the plant's lobbed projectile for when it hits the ground

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Fora day 233 of coding, I reworked how the enemies drops items

They now always drop a set amount of experience(lifeforce). They also now sometimes drop health

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For day 232 of coding, I made some health pickups

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For day 231 of coding, I've updated the spawner to include one of the plants now

I've also changed how they move outside of the room so they won't just pop in when created

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For day 230 of coding, I've updated the enemy spawner to include bats

I've also updated it to spawn when there are less than 6 enemies on-screen instead of 3

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For day 229 of coding, I attempted to fix the weird orbiting pattern of the projectiles

The only solution I've found so far is to increase the orbiting speed. I do plan to eventually find a solution that will allow for slower orbit speeds

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For day 228 of coding, I've made alterations to the code for shooting the orbiting projectile

It can now have two projectiles orbiting around the firing path on opposite sides

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For day 227 of coding, I made a projectile that orbits around its firing path

The sprite used for the projectile is only a placeholder until a more suiting design is created

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For day 225 of coding, the timed projectiles now have an explosion that hurts the player

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For day 224 of coding, I made a new projectile that will slow down and explode. No explosions yet