All Posts in GameMaker Studio 2

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For day 348 of coding, I made it to where the menu will change based on if it's a pause or game over menu

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For 347 of coding, I fixed how the cursor interacts with the pause menu

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For day 346 of coding, I have attempted to fix a problem with orbiting projectiles

It seems to look ok when at fast orbiting speeds, but starts looking weird when the orbiting speed is slow

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For day 345 of coding, I have made changes to the flamethrower based on some suggestions by @balmut and others

I've also applied depth sorting to the weapon

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For day 344 of coding, I have decided to apply yesterday's rapid fire code to a possible new attack

In this case, it's ice needles

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For day 343 of coding, I tried making a rapid fire attack with a bit of spread

It looks okay, but I'm not sure which type of attack it would go with at the moment

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For day 342 of coding; for the pause menu, I made some icons to place next to the weapon display

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For day 341 of coding, I added an additional function to clear the previous path once a new one is made

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For day 340 of coding, I finished a tutorial on pathfinding with the A* algorithm

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For day 339 of coding, I made some edits to the code

Most of the variables for placing tiles are now local since they are single use

The meteorite area no longer spawns in the middle of the sea

And I increased the minimum room height to avoid memory leaks