All Posts in GameMaker Studio 2



For day 348 of coding, I made it to where the menu will change based on if it's a pause or game over menu


For 347 of coding, I fixed how the cursor interacts with the pause menu


For day 346 of coding, I have attempted to fix a problem with orbiting projectiles
It seems to look ok when at fast orbiting speeds, but starts looking weird when the orbiting speed is slow


For day 345 of coding, I have made changes to the flamethrower based on some suggestions by @balmut and others
I've also applied depth sorting to the weapon


For day 344 of coding, I have decided to apply yesterday's rapid fire code to a possible new attack
In this case, it's ice needles


For day 343 of coding, I tried making a rapid fire attack with a bit of spread
It looks okay, but I'm not sure which type of attack it would go with at the moment


For day 342 of coding; for the pause menu, I made some icons to place next to the weapon display


For day 341 of coding, I added an additional function to clear the previous path once a new one is made


For day 340 of coding, I finished a tutorial on pathfinding with the A* algorithm


For day 339 of coding, I made some edits to the code
Most of the variables for placing tiles are now local since they are single use
The meteorite area no longer spawns in the middle of the sea
And I increased the minimum room height to avoid memory leaks