All Posts in GameMaker Studio 2



For day 349 of coding; thanks to a tip from @balmut , I've altered how the flamethrower's speed is calculated. The stream will now be constant as the player moves


For day 348 of coding, I made it to where the menu will change based on if it's a pause or game over menu


For 347 of coding, I fixed how the cursor interacts with the pause menu


For day 346 of coding, I have attempted to fix a problem with orbiting projectiles
It seems to look ok when at fast orbiting speeds, but starts looking weird when the orbiting speed is slow


For day 345 of coding, I have made changes to the flamethrower based on some suggestions by @balmut and others
I've also applied depth sorting to the weapon


For day 344 of coding, I have decided to apply yesterday's rapid fire code to a possible new attack
In this case, it's ice needles


For day 343 of coding, I tried making a rapid fire attack with a bit of spread
It looks okay, but I'm not sure which type of attack it would go with at the moment


For day 342 of coding; for the pause menu, I made some icons to place next to the weapon display


For day 341 of coding, I added an additional function to clear the previous path once a new one is made


For day 340 of coding, I finished a tutorial on pathfinding with the A* algorithm