All Posts in GameMaker Studio 2

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For day 349 of coding; thanks to a tip from @balmut , I've altered how the flamethrower's speed is calculated. The stream will now be constant as the player moves

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For day 348 of coding, I made it to where the menu will change based on if it's a pause or game over menu

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For 347 of coding, I fixed how the cursor interacts with the pause menu

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For day 346 of coding, I have attempted to fix a problem with orbiting projectiles

It seems to look ok when at fast orbiting speeds, but starts looking weird when the orbiting speed is slow

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For day 345 of coding, I have made changes to the flamethrower based on some suggestions by @balmut and others

I've also applied depth sorting to the weapon

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For day 344 of coding, I have decided to apply yesterday's rapid fire code to a possible new attack

In this case, it's ice needles

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For day 343 of coding, I tried making a rapid fire attack with a bit of spread

It looks okay, but I'm not sure which type of attack it would go with at the moment

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For day 342 of coding; for the pause menu, I made some icons to place next to the weapon display

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For day 341 of coding, I added an additional function to clear the previous path once a new one is made

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For day 340 of coding, I finished a tutorial on pathfinding with the A* algorithm