All Posts in GameMaker Studio 2



For day 514 of coding, I have made progress in building a path creation that will keep the hallways a certain distance from other rooms. Some refinement will be done later for functionality, and to prevent endless loops


For day 513 of coding, I have made improvements on path creation. The path now goes directly in the cardinal directions from the start based on the location of the target room


For day 512 of coding, I have improved placing walls in the center of square rooms. There are still some areas that I will need to look into for the code to stay consistent


For day 511 of coding, I made an attempt at have some rooms have a wall in the center of the room. The results are not looking too good right now


For day 510 of coding, I have figured out how to ensure a certain distance between the rooms so that hallways can fit in between when needed


For day 509 of coding, I managed to fix the issue with the exit placement. The exit can now be placed on the last floor tile


For day 508 of coding, I have input a means through code to limit the number of rooms. This is to try and figure out why the final floor exit isn't being placed like it should


For day 507 of coding, I've made a grid to help count tiles. I've also made adjustments to the exit placement code so that there will always be an exit


For day 506 of coding, have randomized the exit placement a bit. I will have to refine it a bit to at least ensure that a exit is placed


For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances