All Posts in GameMaker Studio 2
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For day 533 of coding, I have been improving the ball collisions on the objects. Still a bit janky though
![](https://m.gjcdn.net/video-poster/900/33846836-m8g2pgfu-v4.webp)
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For day 532 of coding, I've tried to improve the objects bouncing off each other. It looks worse right now, but maybe that's part of the process before things get better
![](https://m.gjcdn.net/video-poster/900/33814403-eg9fai57-v4.webp)
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For day 531 of coding, I made an attempt to have the objects bounce off each other. So far, it looks a bit janky
![](https://m.gjcdn.net/video-poster/900/33781257-cpa3rfv6-v4.webp)
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For day 530 of coding; I have refined the collision accuracy of the objects, although some still break into the walls. The improvement is evident in where the objects collide with the center portion
![](https://m.gjcdn.net/video-poster/900/33760554-usynsxdv-v4.webp)
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For day 529 of coding, the object ricocheting off walls is mostly working now
![](https://m.gjcdn.net/video-poster/900/33733040-zf6d5uku-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 528 of coding, I have started working on having the objects move and ricochet off walls. This is the progress so far
![](https://m.gjcdn.net/video-poster/900/33703433-cvtjrvj9-v4.webp)
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For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room
![](https://m.gjcdn.net/video-poster/900/33673104-v3jq2vg6-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces
![](https://m.gjcdn.net/video-poster/900/33644764-auubzrzu-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 525 of coding, I have adjusted the code to make sure the objects don't spawn on the walls in the center of the room. If used on small rooms however, the game will be on a endless loop
![](https://m.gjcdn.net/video-poster/900/33615448-dsy3zhzy-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 524 of coding, I've made it so that a random number of objects will spawn in each room except the start room. This will be refined later