All Posts in GameMaker Studio 2



For day 585 of coding, the collisions are working much better now. There is an occasional hiccup, but that is about it


For day 584 of coding, I think I'm almost done with the collision. The only issue seems to be the detection range


For day 583 of coding, I tried remodeling the object's collision code closer to how it was done with the player. While the objects doesn't stick to the walls, they now do janky movements to correct itself on some collisions


For day 582 of coding; to try and pinpoint where the collision problem lies, I have disable the corner checks. The problem that I have been trying to correct has remained the same if not worsened. I think I'm getting closer to the cause


For day 581 of coding, you can click the objects off the map for the purpose of debugging


For day 580 of coding; in trying to working on the object's collisions, I have given them an outline that visualizes their hitbox. I have also slowed down the game to better see the collisions that take place


For day 579, I have reduced the object spawn to 1 per room for testing. I have been altering and testing object wall collisions to no noticeable success so far


For day 578 of coding, I have made attempts to address the collision Issue with collisions. The detection seemed to have improved, but not quite enough


For day 577 of coding, I am reworking how the objects ricochet off walls. Some do bounce of as intended, but others end up stuck on the wall edges


For day 576 of coding, I have applied the wall recoil changes to work with all sides of the wall