All Posts in GameMaker Studio 2



For day 745 of coding, I put in a way to determine how many pathways are available


For day 744 of coding, I got the camera to start on the player after transitioning to a different part of the maze


For day 743 of coding, I've made progress by getting the exits not so clustered. I just need to refine where the exits go and how many


For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places


For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed
There is also the issue of pathways clumping together


For day 740 of coding, I have it to where the other pathways will be available. Unfortunately; the pathways seem to cluster together, and they take me back to the entrance


For day 739 of coding, I am currently working on having the means to determine where to place other pathways to other areas of the maze


For day 738 of coding, I have finished applying the exit placements for each direction the player enters from


For day 737 of coding, I have gotten the exit placement to work when the player enters left


For day 736 of coding, I have refined the exit a bit to be only one size