general in GameMaker Studio 2


Loading...For day 156 of coding, I made a poisonous slime
When the player gets hit by it, health will slowly reduce for an amount of time. No visual effect on the player yet though

Loading...For day 155 of coding, I made the spin attack occur after the attack button is held long enough
I also updated the spin attack animation to end on the same direction as the player started

Loading...For day 154 of coding, I made a spin attack
The hitbox follows a hit detection code similar to the one used by the basic attack

Loading...For day 153 of coding, I altered the code used for sprite animation to have the animation slow down some

Loading...For day 152 of coding, I used what I've learned the moonwalking code in order to allow for strafing

Loading...For day 151 of coding, I made it to where the player can moonwalk as long as a button is held
Hee hee

Loading...For day 150 of coding, I allowed the player to jump over the rotating blades
The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit

Loading...For day 149 of coding, I made bomb arrows
They count as a separate equitable item, but will use a piece of ammo from both bombs and arrows

Loading...For day 148 of coding, I've made it to where different things affect how the player jumps

Loading...For day 147 of coding, I refined the player respawn code to work in tight rooms
I've also made it to where the player won't be registered as falling when using the hook







