general in GameMaker Studio 2

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For day 509 of coding, I managed to fix the issue with the exit placement. The exit can now be placed on the last floor tile

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For day 508 of coding, I have input a means through code to limit the number of rooms. This is to try and figure out why the final floor exit isn't being placed like it should

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For day 507 of coding, I've made a grid to help count tiles. I've also made adjustments to the exit placement code so that there will always be an exit

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For day 506 of coding, have randomized the exit placement a bit. I will have to refine it a bit to at least ensure that a exit is placed

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For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances

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For day 504 of coding, I've developed a prototype code for creating a path between rooms with room 0 and 1 as the test targets

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For day 503 of coding; in working to find a way to implement connecting hallways, I have made an array containing the roughly center point of each room. This array is used to assign numbers to each room

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For day 502 of coding, I have allowed different sized rooms to be generated without overlapping each other. I just need to figure out how to connect them

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For day 501 of coding, the starting room spawns where the player's spawn point is located

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For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps