general in GameMaker Studio 2

Share your creations!
Loading...

For day 876 of coding, I've added some boxes behind some of the debug information for better visibility

Loading...

For day 875 of coding, I'm looking to adjust the text color for the debug info; but I think I might just make a display box for them instead for visibility

Loading...

For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong

Loading...

For day 871 of coding, I was shown how to do this now from further in the tutorial

Loading...

For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point

Loading...

For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing

Loading...

For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there

Loading...

For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in

Loading...

For day 865 of coding, I have finally fixed the issue with the grid flags during map creation

Loading...

For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script