Programming in Godot

Share your creations!

Gotta love it when the elevator lets you go to any room you enter, but it won't accept the number one

Elevator is almost done. Also realized I need to make it so that each floor shares multiples of the same material, such as the wall materials, for optimization purposes as I want the game to run as fast as possible.

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I got so bored of waiting for Art Fight's website to work, so I did a bunch of wacky math shit (I hate math btw)

I will explain how it works in the Article cuz im a Nerd

More experimenting!!

If you type /blep it sends the top message. clicking the button edits the message to the message on the bottom, they're displayed seperately to show both states, it does NOT create 2 messages.

Slash Command Tutorial in the Article

Got Bored so I made a Discord Bot in Godot.

This was made WITHOUT any pre-made libraries.

The data is stored in a json file (Image 2), the censored bit is my Discord UserID. I censored it so I dont get random Friend Requests.

V READ ARTICLE V

Well. That's...awesome.

I mean, sure, who doesn't love an awesome catastrophic failure every now and again?

=Article=

map logic is... ✨READY✨

...mostly it was harder then i thought xd

map sprite is not final, buttons are not final but the main map layout will remain roughly the same

I plan there to be around 10 different cameras

listening to Suns playlist :P

Me: I'm going to work on the cave system.

Also Me: But maaaaaaybe I'll see if I can't give that follower coding ooooone more try.........

Code: Shatters like the mf Elden Ring

Me:

Slowly rebuilding. But it might actually work this time

This would be hilarious if it weren't so annoying. Copy a block of code from one spot to another and now the wolf runs away from me. No change in navigation target, code is the same, but now it's being repelled instead of attracted I don't get it

The wolf is fixed! I repeat, the wolf is fixed! Pathfinding has resumed working! Save box also got a graphic so it's no longer pink. Ꭽ is for ᎭᎵᏏᏅᏓ, or "Save"