All Posts in Indie Game Dev

#Devruary GameLoft and Kitmaker inspire me the most. Especially because of early games like DiamondRush.
Thats why i make 2d games. Please check out my game called Ball Rampage on google play. Thank you




Hi friends. Please download my game called Ball Rampage on google play store. Its fun and enjoyable, link in bio. Thank you and i cant wait for your feedback
#Devruary The worst bug I've ever dealt with was related to File IO. I had forgotten to create the file and was reading it in the next activty. The app didn't crash but file data wasn't getting saved. I checked for a day or two and figured it out
Im hiring Haxeflixel Programmer(VOLUNTARY)

After more than 2 months comes a stand-alone expansion of "Dexos Chronicles 2: Scarlet and Azure"
NOW COMES "Spicy Peppe: Trials of Xelka Remastered"!
I need your help and feedback for possible improvements.
Download Page: https://gamejolt.com/games/spicypeppetox/1043406
#Devruary As a Ren'Py dev, the two things that could always break my games are (1) building a new feature incorrectly and (2) messing with the "screens" file too much!
I have since adopted a new game making rule: if it ain't broke, don't try to fix it.
#Devruary If I had to name a feature that took longer for me to get working than I expected, it would be the achievement and gallery systems. Had to format them multiple ways, so I'm SO glad that they finally work!

Loading...Dev Flashback - Nov '21Â #3
End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase.
https://store.steampowered.com/app/4032050/RTG

Loading...RTG Dev Flashback - Nov '21 #2
Another level with "charged light shooters". I can say, that's around this level when game's difficulty spikes up. After 20-30 levels of quite light puzzles, the game will start challenging even skilled puzzle players. 










