fangames in Mega Man

Share your MEGA-Creations
The demo's out. It's time to rot your brain cells.

ANNOUNCEMENT for Mega Man the Rulers of Space


The demo will be released soon.


Parallax layer system progress. Smooth scrolling options are here!
Still more to do, but it's mostly convenience and development options remaining. #megaman #gamedev #unrealengine






Started working on the Parallax Scrolling system. VERY basic so far, but the core concept seems to work.
(You can now better see our shadow effects at work though!)


The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!











Debug 'kill all loaded enemies' on R1 lol.
It's a test of my "Shared Event Asset" system concept for #UnrealEngine.
It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.


A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.
Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev


















