fangames in Mega Man

Share your MEGA-Creations

I am slowly getting better. It has always been expected to be a long recovery: months.

I just reached a milestone that I can tolerate the pain without medication if I am careful about my daily activities.

I'm still very limited in what I can do though.

The demo's out. It's time to rot your brain cells.

ANNOUNCEMENT for Mega Man the Rulers of Space

The demo will be released soon.

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Parallax layer system progress. Smooth scrolling options are here!

Still more to do, but it's mostly convenience and development options remaining. #megaman #gamedev #unrealengine

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Started working on the Parallax Scrolling system. VERY basic so far, but the core concept seems to work.

(You can now better see our shadow effects at work though!)

#megaman #gamedev #unrealengine

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The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!

#UnrealEngine #gamedev #megaman

Tomorrow...there will be a big BOOM in Mega Man Fangames...

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Debug 'kill all loaded enemies' on R1 lol.

It's a test of my "Shared Event Asset" system concept for #UnrealEngine.

It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.

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A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.

Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev