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What do you think?

A Mega Man SNES Styled fan game? Not a bad idea!

Honestly, I think doing it in Unreal Engine is a nice choice, nobody has really ever done a 2D Mega Man game (or really, 2D SNES style game) in UE, so I can't wait to see how this turns out, keep up the good work, Marc!

Hey, random question, but do you plan on adding nods to 8BDM’s adaptation of MMV to TRoS. Obviously not stuff like Eclipse or Terra killing Duo, but something like Sunstar not taking Maestro (or Mega Man in the context of TRoS) seriously until he gets a scratch on him or references to attack patterns from the 8BDM Terra and Sunstar bosses (assuming they’re possible to translate to a 2D platformer)?

I want this game so bad, I love your details and I love the sprites and I love your story.

Mega Man V is a very good GB game, I love playing it, and every time it got love was full hype in my eyes in this community for mega man

A fan-made 16-bit SUPER remake of the GameBoy "Mega Man V" (aka Rockman World 5)! #fangame #action #platformer #retro #megaman



all-ages
Mild Cartoon Violence
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(🔊ON!) Random Sound Effect test! Sounds like Mega is throwing everything including the kitchen sink at the enemy #MegaMan #UnrealEngine5

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(🔊ON!) Added a random Pitch changer for Sound Effects 🤣 #MegaMan #UnrealEngine5

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Shooting & damage system updates! Starting to look half way decent now. Pew pew! #MegaMan #UnrealEngine5

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Inching forward with a tap of the D-Pad is very important to the feel of the Mega Man games. So, of course I had to program it. It feels good, and looks cool! #MegaMan #UnrealEngine5

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(🔊ON!) Retro games didn't play the same sound effect overlapped, so I have to manage this aspect... Much easier to test with longer audio clips 🤣 Make sense?? #MegaMan #StreetFighter #UnrealEngine5

Process of converting the Arcade sprites to SNES specs. Reaching the top of a ladder is completely different! This is unused sprite data because the Arcade game didn't release with any ladders! 🤔

#MegaMan #UnrealEngine5

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Looks like sprite animations are working well. The advanced features of the Actor Sequencer aren't on full display yet, but we'll get there eventually! #MegaMan #UnrealEngine5

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When you need a quick animation to test with... lol (🔊 ON) #MegaMan #Rockman #gamedev #UnrealEngine5

Process for converting the Arcade running animation to SNES specifications. This one adds a lot of little details (feet bottoms), and reshapes the legs heavily! #MegaMan #Rockman #pixelart

Updated the GameJolt page header & icon. They're still temporary, but I think they look a lot better anyway

More about what this project REALLY is will be revealed in May... probably.