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What do you think?

woah this game has some awesome pixel art! I'm interested now haha-

I love all of the style from this game! I can't wait to see how it evolves even more over time! <3

So, this is an RPG. You've caught my attention.

The game's art style reminds me a lot of Final Fantasy Tactics Advance and I love that! I'm interested to see what this game has in store.

Can't wait!

TL;DR: It's Chrono Trigger but it has town-building mechanics with a time-travel twist!

It's a town-building, turn-based RPG wrapped in a time travel story where you guide an unlikely group of six to put a ruined timeline on the right track. Discover blueprints and use the intuitive Chronorama building system to weave a new fate for everyone!

It's TIME to rebuild!!

#rpg #jrpg #townbuilder #retro #adventure #scifi #pixelart



teen
Mild Cartoon Violence
Alcohol Reference
Mild Language

You can find these posts about what I do or about Somewhen on Twitter if you'd prefer some this and some commentary. I'd also like to apply to be a creator once a certain pre-requisite is met! I'd appreciate a follow there!

https://twitter.com/SundialShark

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Added borders to "BUILD MODE" as well for some extra flair.

On this episode, Sun changes the HUD for the millionth time. Both the clock and the compass now look like the rest of the UI.

3 GIFs. Everyone likes Mimics, right? Well, they've been behaving quite well in my tests for monster behavior and off-screen dismissal. Following proximity and battle trigger proximity were both adjusted to feel a bit more natural.

You can call for a "Time Out" in battle. This is escaping from battle, but you are also warped to the last safe point you encountered in your travels. Enemies slain in battle remain slain until next respawn, so you can chip away at battles if you need to.

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Equipment menu updated and more streamlined. New "Special" stat introduced. Durability added to trinkets. Rare "Star Hourglass" item that permanently repairs trinkets. A special sticker represents that. Sub-weapon slot removed (RIP baseball strats).

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I've been meaning to have this effect for winning boss fights for ages now.

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Removed all flashes from this attack and others, opting for a deep rumble instead. Also changed the charging animation and attack pose for while it's actually happening. Replayed the casting animation over and over throughout the attack for more juice.

The night sky...

Quick bug fix concerning sprite layer priority when attacking an enemy physically. Also, these particular enemies have a more distinct "ouch!" sprite.